Update: Added a command for repair ships to auto repair all ships in a sector. Designed for ReShade 4.0 and later. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Hey just wondering what is going on. Play peaceful, start with a massive fleet, start at war with a faction, start with factories already set up, start with a billion credits, start with only a basic ship. I've read the instructions but the method of installing this one involves the separate folders for Terran conflict and Ap, but the GoG one doesnt seem to have those but its merged. Many other changes, and lots more salvage to be found than SWLU. SWLU is incompatible with Mayhem and other large LU mods, and LU by its nature is largely incompatible... No articles were found matching the criteria specified. XDownloads - Download hosting for mods of EGOSOFT games. All-new game starts as well as fully randomized NPC factory/economy layout for each playthrough. XRM has the vanilla feel to it and LU has the completly different feel to it. It is generally a little easier than SWLU. Install the soundtrack to your new clean install main folder (i.e. X1tp.com | XDownloads.co.uk ... X3 AP Cockpit Callback. All scripts, code, and written modifications were written by myself (I modified all scenes, some models, but the credit for the models goes to the artist). - Some ships like the Delta-7 Jedi starfighter have many color variants available. (Not to be bias, the optimization of LU is one the best feature it has to offer). C:\X3). Move the contents of Star Wars LU's terran conflict folder to your LU terran conflict folder and override all files when asked. - Countless other quality-of-life adjustments, such as SETA not disengaging when you move the mouse or navigate menus. XRM has the vanilla feel to it and LU has the completly different feel to it. For this week's mod author interview, we're joined by Lo2k, who has been a member of our community since 2006 and is the author of over 50 different mods for No Man's Sky. The guy who makes PSCO1's Cockpit Mod is the same guy who made that mod. LU, Litcube's Universe is a complete overhaul. - Added "Recon" patrols to all factions that venture around the universe. All ships have had their thruster effects, camera positions, and gun placements fixed or tweaked in addition to the many gameplay changes that come with LU. The old way in the intertaces does not work. Note that LU, and SWLU by extension, are highly incompatible with most mods for X3AP. There is very little of the game that I haven't touched. There are 21 gamestarts in total, allowing you to play how you want. :). Each mod has their own charm. - Full overhaul of effects, sounds, and ship compatibility for all lasers in the game to make them resemble star wars laser effects for their respective factions. Add file and help us achieve our mission of showcasing the best content from all developers. AL lib: (EE) AddFileEntry: Failed to load /usr/share/openal/hrtf/default-44100.mhr The guy who makes PSCO1's Cockpit Mod is the same guy who made that mod. I've installed the Litcubes mod for the game but im using the GoG Terran War pack. With the permission of the original authors, I have repackaged a couple mods for easy use in LU, replacing the globs with ringless gates and colorful variants of the gate horizon. x3 - Litcubes Universe Mayhem Mod Ep 1Where we can take over the galaxy in this long term empire mod to x3 All-new game starts too. Your comment will be anonymous unless you join the community. - All ships everywhere have a chance to bail, not just ones in combat with the player. - All "Heavy" lasers (PAA, TBC, PALC, FBC) have double rate of fire and half damage from regular LU. Alternate GUI Samples. Also included are various lens effects that can be turned on or off at your discretion. I will slowly be adding to this list until all major LU features are covered. Maybe I should change the language settings on my game and learn a new language! Not sure about the money issue. Litcube's Universe is a complete overhaul mod for X3:Albion Prelude. So this means you'll find abandoned ships all over the map, all the time. All-new game starts too. All ships have had their thruster effects, camera positions, and gun placements fixed or tweaked in addition to the many gameplay changes that come with LU. Build equipment, items, ships, and repair docked ships. He links to the original mod in the link you provided. How many have checked out the total overhaul mod for X3 Litcube's Universe and its counterparty Mayhem? Like its' namesake suggests, Glowworm adds a soft glow to environments in the game. - SWLU The Clone Wars: Original map (completely different from GIC) focusing on the Clone Wars era with large Republic and CIS territories throughout the map. Download the soundtrack, if you if you do not already have the installer for the latest version, from the downloads page. Litcube's Universe is a catchall type mod for X3:AP that adds a ton of content and updates basically every script in the game in some way. - Galaxy in Chaos: Original map set in the Star Wars universe. Post article and help us achieve our mission of showcasing the best content from all developers. Mayhem is a mod-mod for Litcube's Universe that adds all of the elements X3:AP was missing to have all the X's covered. 250+ total Star Wars ships (counting variants) are added in addition to all ~400 vanilla/LU ships, and can be bought in special sectors. Alternate GUI Samples. It is the fifth game in their X series. - "Mothership Mod": This mod allows you to use any capital ship as a mobile shipyard. Star Wars X3ap Mod; X3: Albion Prelude (shortened to X3AP), is a space trading and combat simulation video game developed and published by Egosoft. If I remember correctly, it has a lot of compatibility issues with post 1.0 releases, but I could just be making that up, I have bad memory. The cockpits added are mainly those from X², but for Argon ships 8 new cockpits have been designed and included. Litcube Universe is one of the latest total conversions of X3, and still gets balance and updates. - Some ships like the YT-2400 have multiple faction variants that feature different engine color/sound and different laser compatibility. Main weapon HUD shows current cockpit view; Ware window displays more information on currently selected ship or ware. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Created: 26-02-2012 Version: Author: eMYNOCK ... Litcube's Saturn Complex Hub. Not all games are modifiable as X3 is. Each are best in what they offer. XRM a "Rebalance Mod" is what it is. If the standard SWLU map isn't immersive enough (It's the classic X3 map), then there are two separate expansion packs for SWLU that incorporate entirely new maps. It is generally a bit harder than SWLU. I know exactly what they are saying. Some guys made a mod to create the Star Wars scenarios, with races, ships, fleets and everything like in Star Wars. 15.Mar.06 X³: Reunion Cockpit Mod by Imp.- 13 MB This is the "Callback Mod" by Imp.- which adds visible cockpit interiors to ships. [X3TC Folder]\addon\mods\ZMissionTweak.cat (This file is not contained in the package) [X3TC Folder]\addon\mods\ZMissionTweak.dat As I was typing this I realised the problem...the file doesn't end in .cat, it's just a 'cat file' which goes in the mods folder along with the .dat one. Beta release coming soon! - The Phanon Corporation, a rival company to the player that will purchase assets, make money, and harass the player. - Removed the ability for capital ships to bail (TL, M7, M1, M2), - Bailing rates have been reduced to roughly 2/3 what it used to be, - Increased the total number of NPC salvagers for all factions, - NPC salvagers now mostly use M5/M4 ships, making them much more effective, - Cut the sale price of all colored minerals/crystals by 1/2, - Mobile Mining Lasers are now more expensive, - Deleted all sector descrpitions to remove immersion-breaking and broken X3 lore, - Increased the maximum number of target markers that are rendered on the UI at once, - Replaced the mission briefing screens with 63 new SWLU screenshots, - Fixed "incorrect version of EXE file" for nonsteam executable (might not work for everyone), - Better sound effects for ISR and IPG weapons, - Fixed NPC miners having escorts belonging to other factions, - Removed pirate NPC miners. Read and follow the installation guide carefully. All scripts, code, and written modifications were written by myself (I modified all scenes, some models, but the credit for the models goes to the artist). All-new game starts as well as fully randomized NPC factory/economy layout for each playthrough. It's my labour of love, 7 years in the making. - SWLU Edition of Improved Races 2: Makes the factions fight over territory and conquer sectors. If I remember correctly, it has a lot of compatibility issues with post 1.0 releases, but I could just be making that up, I have bad memory. - Made many of the suns brighter in key sectors to allow for more ship visibility. They are the final boss and end-game goal. Thanks for inviting me for this interview on Nexus Mods… He links to the original mod in the link you provided. For additional questions, please join the mod Discord and ask there. It's almost feel like playing a new game. Livestream on twitch.tv/gogcom of the first 2 hours playing with Mayhem mod. 4. Yes, this means you can repair while in SETA. - Galaxy in Chaos: Original map set in the Star Wars universe. There is a gamestart that puts you in a secluded sector with access to all guns, missiles, shields, and star wars ships in the game along with target practice, 2 billion credits, and a god-mode ship that can use any weapon. Or sign in with your social account: Link to Star Wars LU (SWLU) by selecting a button and using the embed code provided, EvoTweaker v7.1 Community ModPack & Launcher. X3: Reunion - High Quality Universe Maps (large files) 15.Mar.06 X³: Reunion Cockpit Mod by Imp.- 13 MB: This is the "Callback Mod" by Imp.- which adds visible cockpit interiors to ships. Discussion of [X3: Albion Prelude](http://www.egosoft.com/games/x3ap/info_en.php) and [X3: Terran Conflict](http://www.egosoft.com/games/x3tc/info_en.php), as well as [X3: Reunion](http://www.egosoft.com/games/x3/info_en.php), [X2: The Threat](http://www.egosoft.com/games/x2/info_en.php), [X-Tension](http://www.egosoft.com/games/x_tension/info_en.php), and [X: Beyond the Frontier](http://www.egosoft.com/games/x/info_en.php) by EGOSOFT. The glass and effects are removed by deleting the glass.pbd for every single ship in the objects\ships\PSCO1 folder and then deleting the bottom entry in shiptype_cp_scene.pbd that references the glass file. [size=24]Litcube's Universe Gold UI HUD[/size] My all-time favorite HUD design is TrixX's X-Universe Gold UI for TC/AP, which I have modified with some of my own tweaks for my game.I missed having it in LU, so I have ported it over, and I figured, after checking with TrixX, I might as well share it with y'all in case any of you like it too. Chaff amount displays by the missile loadout on the HUD; NOTE: TrixX's GUIs are only available through the separate GUI installer available on the download page. - Working and seamless autojump functionality for all ships. Im not sure if im the only one but i really enjoy playing the game with a controller, so when i loaded up this for the first time i expected the controls to be the same, but alas they arent, does anyone know a quick way of making a controller usable for this mod or am i better off just learning to use Mouse and Keyboard. Civilians, traders to the player while in SETA different laser compatibility naturally with LU 's ``... Lu has the vanilla feel to it improved races 2: makes the factions fight over territory and conquer.. The time file for the other factions with patches and DLCs low of... Been buffed to be found on the Discord made a mod to your comments and harass the that. 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